
Toolkit
tools partners used during the project

Ludodidactics explained by Evert Hoogendoorn
Ludodidactics explained by Evert Hoogendoorn
AIEM: Epistemic Framework
Epistemic FrameworkWe designed the last meeting of our training in order to reflect on individual professional paths and to enhance awareness about the profile of competencies of the museum educator. Through the VIP game they explored their professional identities,...
AIEM: Educational Design Frameworks
Designing an educational activity: What type of Educational Design Frameworks do you use for?We proposed to our participants to share some of their educational projects to find, together, the “perfect” educational design framework. At the end of the activity we send...
AIEM: Open-Ended Questions
Discover a secret object using Open-Ended QuestionsTo practice open ended questions we designed an activity in which participants have to investigate a secret object trying to use only open ended questions, as museum educators do with museum audiences in a museum....
AIEM: Practicing Active Listening through a role play
Practicing Active Listening through a role play In the first meeting of our training participants engaged in a role-playing game to experience both successful and ineffective active listening in a museum context.
CoSpaces Edu 3D online tool
Online 3D toolKunsteducatie Nederland used CoSpaces Edu to create online 3D environments for some of their designs. It's an 3D creation web & app-based classroom tool that allows students to create in a 3D augmented and virtual reality environment. Finished...
Educational Escape Rooms – Project Kit
Educational Escape Rooms During the project lifespan SVEB presented and involved some training organisations and trainers working in Italian-speaking parts of Switzerland in Move Your Minds activities. Among them, the IFC Istituto della formazione continua, organised...
Dominant theory cards
Dominant theory cardsThe card deck is used with the game scoop scan canvas.
Game scoop card deck
Game scoop card deckThe card deck is used with the game scoop scan canvas.
Game scoop scan canvas
Game scoop scan canvasTo engage with each other about the designs the different partners were working on, we created a game scope canvas. Inspired by an example of Evert Hoogendoorn. Besides a scan of the design we also took a critical look at the dominant theory...
Interview canvas
Interview CanvasWe used this canvas during this project to interview each other. A practical tool to start with before starting a design.
Ludodidactics Workbook
Ludodidactics WorkbookDuring the Train the Trainer session at the HKU in Utrecht (NL) we used the workbook with more models and the 'contextual design canvas'.
MDA+ & Epic Epistemic canvas
MDA+ & Epic Epistemic canvasThe Mechaniscs, Dynamics and Esthetics canvas is a practical tool to design your learning experience. When the roles in a game belong to a recognizable group, the epistemic framework theory shows insight in what connects this group....
Theory book
Ludodidactis - Designing for didacticiansThe book 'Ludodidactis - Designing for didacticians' is the theory we used during the project. Ludo didactics refers to education based on game principles. Game developers Willem-Jan Renger and Evert Hoogendoorn help you to...
Games as a tool for oral skills
By Eva Strømberg - Teacher- Professional Bacherlor's degreee in Danish as second language and dyslexiaVASADU- Training Danish as second languageIn daily second language teaching for adults, I often find it challenging to get my students to speak in their L2. There is...
Ludodidactics: MDA modelling in theory
Ludodidactics: MDA modelling in theoryOn the website https://mixmusiceducationplatform.eu/ you can find a useful video. In the video, the theoretical framework of the MDA-model will be explained in detail.